How Namco built 1996's best arcade cabinet
We talk with the director of the bike-powered Prop Cycle about how the game came about, its international success, and sidelined sequel plans.
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We talk with the director of the bike-powered Prop Cycle about how the game came about, its international success, and sidelined sequel plans.
We have a new book excerpt from Archipel's "The Worlds of Yoko Taro" looking back on the development of Square Enix's action-RPG Drakengard.
Six months in, we look back at what we've gotten up to so far and look ahead at what's coming up for this site of ours.
Five team members look back at the origins and development challenges behind Capcom's first — and still only — internally-developed, U.S.-made fighting game.
Celebrate the 15th anniversary of Superbrothers, Jim Guthrie, and Capybara releasing their musical adventure game, and everyone wondering what was up with that.