How Puppeteer narrowly avoided cancellation
We talk to Puppeteer director Gavin Moore about Japan Studio's under-the-radar PS3 platformer, and how it almost died so The Last Guardian could live.
We talk to Puppeteer director Gavin Moore about Japan Studio's under-the-radar PS3 platformer, and how it almost died so The Last Guardian could live.
Just a couple of years post-release, we round up the team behind Simogo's puzzle masterpiece to look back at its five-year development process.
To celebrate our first anniversary, we're making five changes to the site — and dropping the price of our most popular paid subscription tier.
Almost 27 years later, we round up the team behind NanaOn-Sha's procedurally generated playground to look at the legacy of PlayStation's wireframe rabbit.
We talk to three members of the Spore modding community about their efforts to continue Maxis' work and keep the game active for new generations of fans.