Spore: An oral history
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to look back.
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to look back.
Almost five years after the game's release, we talk to creator Daniel Mullins and composer and sound designer Jonah Senzel about Inscryption's standout audio.
One of Spore's early influences came from an unexpected place: Nintendo's "toon-shaded" GameCube game The Legend of Zelda: The Wind Waker.
Team members discuss working in an abandoned spaceship, a greenhouse, and a Russian space museum — and being across the bay from Electronic Arts.
We talk with the director of the bike-powered Prop Cycle about how the game came about, its international success, and sidelined sequel plans.