Spore: An oral history
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to look back.
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A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to look back.
Team members discuss working in an abandoned spaceship, a greenhouse, and a Russian space museum — and being across the bay from Electronic Arts.
One of Spore's early influences came from an unexpected place: Nintendo's "toon-shaded" GameCube game The Legend of Zelda: The Wind Waker.
We talk with the director of the bike-powered Prop Cycle about how the game came about, its international success, and sidelined sequel plans.
We have a new book excerpt from Archipel's "The Worlds of Yoko Taro" looking back on the development of Square Enix's action-RPG Drakengard.