The Addams Family pinball: An oral history
We talk to the team behind the 1992 breakout hit to learn about licensing, magnets, and how it designed the most popular pinball game of all time.
We talk to the team behind the 1992 breakout hit to learn about licensing, magnets, and how it designed the most popular pinball game of all time.
Roger Sharpe, Ken Fedesna, Pat Lawlor, and others discuss how licensed games took over pinball around the time that The Addams Family released.
Almost five years after the game's release, we talk to creator Daniel Mullins and composer and sound designer Jonah Senzel about Inscryption's standout audio.
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to look back.
One of Spore's early influences came from an unexpected place: Nintendo's "toon-shaded" GameCube game The Legend of Zelda: The Wind Waker.