Sensory Overload: A music game series

Check out our series looking back at the making of five music-based games, with stories on Rez Infinite, Sound Fantasy, Electroplankton, Otocky, and Sayonara Wild Hearts.

Written by Matt Leone
Sensory Overload: A music game series
With release dates ranging from 1987 to 2019, the games featured above span more than 30 years. | Image: Wendy Murphy for Design Room

Over the past month or so, we've been running a music game series here on Design Room called "Sensory Overload." It's been a group of oral histories looking at the development of five games that have used music in interesting ways, from Rez Infinite to Sound Fantasy to Electroplankton to Otocky to Sayonara Wild Hearts.

We wrapped up the series this morning and wanted to collect everything here for posterity, along with a new piece of art showcasing all five games from the great Wendy Murphy. Thanks for checking it out. And if you'd like to see more stories like these, please consider signing up for our newsletter. We'll only send you the good stuff.

After almost a decade, Rez Infinite remains gaming’s greatest tease
“If we’re using the word ‘prologue,’ obviously something has to come after...”
Toshio Iwai’s journey from Sound Fantasy to Electroplankton
We profile the artist behind two of Nintendo’s attempts at making experimental music games -- one a canceled Super Famicom game based on musical insects, and the other a Nintendo DS cult-favorite based on electronic plankton.
A rhythm-based shoot-’em-up in... 1987?
Before making Sound Fantasy and Electroplankton with Nintendo, Toshio Iwai designed a Famicom Disk System game starring a flying “sound warrior” called Otocky.
How Simogo built Sayonara Wild Hearts’ best stage
We talk with four members of the team about how “Begin Again” came about, why it took them a year to finish it, and the challenges of building something new.

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Illustration by Wendy Murphy