The lost Mirror's Edge sequel

Former DICE team members talk about their plans for a Mirror's Edge sequel following the game's release in 2008 -- and why those plans didn't pan out.

Written by Lewis Gordon
The lost Mirror's Edge sequel
This Mirror's Edge Catalyst artwork references an image DICE designed in 2008 for the cover of Electronic Gaming Monthly. | Image: Electronic Arts

In 2016, DICE released Mirror’s Edge Catalyst, an open-world sequel to its innovative 2008 first-person action game. Faith returned as the protagonist; the magnificent glass city framed by cerulean blue skies returned as the parkour playground. But while the game was developed by the same studio, it was primarily made by different people.

As it turns out, the core group behind the original attempted to get a direct sequel off the ground years earlier. Those attempts took different forms, with plans for a nighttime setting, a heavier emphasis on combat, and even an episodic structure. The team wasn't able to get a project approved by the executive group at Electronic Arts at the time, and eventually moved on to other things, with many going back to work on Battlefield.

These sorts of pitches aren't unusual in game development, and these may not have been the only Mirror's Edge sequel pitches presented over the years. But when talking with Design Room for our Mirror's Edge oral history, four of the original team members opened up about their plans for a follow-up.

Mirror’s Edge: An oral history
17 years on from its release, DICE’s first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.

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Editing by Matt Leone